Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Closed Thread
 
Thread Tools Display Modes
Old May 28, 2007, 03:49 AM // 03:49   #1
Academy Page
 
Hoppervalley's Avatar
 
Join Date: May 2007
Location: New Mexico
Guild: Broken Infinity
Profession: Me/
Advertisement

Disable Ads
Default Theos take - The Lod infuser

The LOD/infuse monk- Is rapidly replacing what used to be the ZB/WoH slot in many HA teams. Never was a fan of WoH but I wont scrutinize it's short comings here. ZB has died off in the advent of a small nerf and what one friend of mine, Healiyum Ion, described as "People are realizing it's not what you want to do in protection magic" whether he was indeed right on this point or perhaps LoD was just a better pick only time will tell.

My Favorite Build-
13 Healing Prayers - 11 +1(minor rune) +1 (scar pattern)
11 Prot Prayers - 10 +1(minor rune)
11 Divine favor - 10 +1(minor rune)

1. Light of Deliverance [Elite]
2. Dwanya's Kiss
3. Signet of Rejuvination / orison of healing
4. Infuse Health
5. Reversal of Fortune/orison of healing/ healing seed
6. Dismiss Condition/prot spirit/orison of helaing
7. Holy Veil
8. Glyph of Lesser Energy (don't even bother i know a lot of other people like channeling)

Reasoning-

1. Light of Deliverance is probably the most amazing healing skill I've seen in healing prayers to date. It is a skill that most groups agree they can not afford to bring. In terms of giving the whole party a little extra to get by there is simply no better skill.

2. Dwanya's Kiss i have become very fond of as of late HA has seen a general rise in the number of hexes being used as well as it is still not uncommon to aegis chaining. You'll also find that frequently whoever you are healing the prot. monk will be casting on near the same time.

3. Signet of rejuvenation almost always heals for that extra 63 making it a no energy 126 health heal every 8 seconds. This is a skill that rapidly replaced orison in my heart. Still a big orison fan though and am not above switching into it if my group preferes it.

4. Infuse health is the best way to catch any spike and is generally a full heal for whoever is the target. There was a time i thought this skill was elite worthy

5. Generally speaking i don't think reversals of fortune really ever comes off my bar. It negates one attack (slows a spike,pressure, etc). and then heals for 60+ health every, get this 2 seconds.

6. This gets used as my utility slot, at the moment I've been running dismiss to help ease up the rc monks daze pressure.

7. I'm always looking for solid hex removal and when it comes to solid it is just hard to beat holy veil. Even if its not being used as pure removal it can be floated on an ally to slow the onslaught of hex overload teams.

8. I hope the "poo storm" doesn't start again here i prefer glyph for my "e-management slot" I call it my e-management but really i should call it my energy hiding i use it more frequently that way. Again i have no energy problems running it this way and it keeps me in the back line where good teammates will make people pay for over extending into. I hope that the quote "energy management should be in your head not on your bar" strikes home for some of you people. If you are having energy problems you are not scrutinizing your spells enough. True channeling may allow you to spam spells like no tomorrow, but i find it to be painfully flawed in its playing style.

Since i listed so many alternate skills i wont bother listing an alternate build. I am also sufficiently convinced that i mad it clear that channeling is an alternative way to maintain your energy. So i wont go over how it is used. Long story short take points out of prot put them in healing and inspiration, take off prot. skills replace with suggested alternatives add channeling over GolE.

I hope you found this "guide" useful and i hope it gave you something to think about. As always you may contact me at [email protected] with any builds you'd like me to try or suggestions for alternate skills you think i overlooked.

Best Wishes,
Theo
Hoppervalley is offline  
Old May 28, 2007, 04:14 AM // 04:14   #2
Frost Gate Guardian
 
Join Date: Oct 2006
Default

Before even reading skills, LoD replaced WoH not ZB. My personal build:

LoD
WoC
Kiss
Infuse
Dismiss Condition
Holy Veil
Channeling

On a non-aegis chain. I always tried to put RoF onto my bar but I found it's really not worth it because with three monks, your job is not to heal yourself, it's to keep the ALL the party's red bars above 80%. WoC imo is superior to RoF in HA. Channeling on LoD ALWAYS.
Living Parasite is offline  
Old May 28, 2007, 04:55 AM // 04:55   #3
Academy Page
 
Hoppervalley's Avatar
 
Join Date: May 2007
Location: New Mexico
Guild: Broken Infinity
Profession: Me/
Default

Quote:
Originally Posted by Living Parasite
Before even reading skills, LoD replaced WoH not ZB. My personal build:

LoD
WoC
Kiss
Infuse
Dismiss Condition
Holy Veil
Channeling

On a non-aegis chain. I always tried to put RoF onto my bar but I found it's really not worth it because with three monks, your job is not to heal yourself, it's to keep the ALL the party's red bars above 80%. WoC imo is superior to RoF in HA. Channeling on LoD ALWAYS.
Rof tends to flat heal for more if the rc guy is doing his job well and especially more if you consider it negates an attack its not hard at all to use rof to cancel conditions as well if you are paying attention to who is getting hit by what. Rof is also rarely a personal heal and frequently a cover enchantment, if you time it well you can make all sorts of chaos happen with rof. Its diverse uses and blazing fast recharge is why i opted for RoF. i've tried woc and the 1 sec casting time really turned me off, especially since we are seeing more and more power block mezmers finding their way into HA. Dismiss tends to collide with the rc monk so i'd like to stress using care when using it, Really big fan if i dont have an rc monk though. Wont touch the channeling issue.
Hoppervalley is offline  
Old May 28, 2007, 05:50 AM // 05:50   #4
Frost Gate Guardian
 
Join Date: Oct 2006
Default

If you have an RC, use Draw/Sig of Rejuve.
Living Parasite is offline  
Old May 28, 2007, 03:36 PM // 15:36   #5
Banned
 
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
Default

Quote:
The LOD/infuse monk- Is rapidly replacing what used to be the ZB/WoH slot in many HA teams.
Wrong. LoD Never replaced ZB. I think ZB was always bad for HA (good for GVG). ZB is prot. WoH and LoD are heal...


If you have so much in prot, I think rof does more healing than orison. I would consider words of comfort maybe the other skill to use instead of orison. I don't agree with putting prot spirit on an infuser myself.

A good prot monk will do just fine with spirit bond.

Again, this isn't an argument about GoLE or channeling, mearly a statement that GoLE will increase cast time for infuse or prot spirit which excluding seed seems to be your only 10 energy spells you use.

Dismiss condition when the RC monk is stacked with conditions... Stupid. Unless you are running three monks, then I think it would be stupid to have prot spirit on the LOD Infuser.

Quote:
4. Infuse health is the best way to catch any spike and is generally a full heal for whoever is the target. There was a time i thought this skill was elite worthy
I sure hope some new player doesn't reed this and believe in this nonsense. Don't get me wrong, I understand why you would come to this conclusion. I would think it too if I was busy glyphing my spirit bonds and missing the spikes :>.

Quote:
6. This gets used as my utility slot, at the moment I've been running dismiss to help ease up the rc monks daze pressure.
Have fun, when it has deep wound, daze and blind. You remove blind...

Quote:
Since i listed so many alternate skills i wont bother listing an alternate build. I am also sufficiently convinced that i mad it clear that channeling is an alternative way to maintain your energy. So i wont go over how it is used. Long story short take points out of prot put them in healing and inspiration, take off prot. skills replace with suggested alternatives add channeling over GolE.
You can take points off of divine and do pretty fine. Prot spirit doesn't take as much points in prot to work as spirit bond does.

Quote:
I hope you found this "guide" useful and i hope it gave you something to think about. As always you may contact me at [email protected] with any builds you'd like me to try or suggestions for alternate skills you think i overlooked.
I believe it is filling new players up with bad information.

Last edited by elektra_lucia; May 28, 2007 at 04:02 PM // 16:02..
elektra_lucia is offline  
Old May 28, 2007, 07:48 PM // 19:48   #6
Academy Page
 
Hoppervalley's Avatar
 
Join Date: May 2007
Location: New Mexico
Guild: Broken Infinity
Profession: Me/
Default

Quote:
Originally Posted by elektra_lucia
Wrong. LoD Never replaced ZB. I think ZB was always bad for HA (good for GVG). ZB is prot. WoH and LoD are heal...
there for awhile we where seeing no healing monks played, it was zb across the board.



Quote:
Originally Posted by elektra_lucia
If you have so much in prot, I think rof does more healing than orison. I would consider words of comfort maybe the other skill to use instead of orison. I don't agree with putting prot spirit on an infuser myself.
In a two monk back line ill put prot spirit on one monk and spirit bond on the other.

Quote:
Originally Posted by elektra_lucia
Again, this isn't an argument about GoLE or channeling, mearly a statement that GoLE will increase cast time for infuse or prot spirit which excluding seed seems to be your only 10 energy spells you use.
I don't use GolE before a infuse all the time if it happens to be up when i cast Infuse thats just dandy if not, well i think it's more important i keep people alive than squander a few energy points. Which begs the question have you played with GolE or did you just knock it off as a bad skill?

Quote:
Originally Posted by elektra_lucia
Dismiss condition when the RC monk is stacked with conditions... Stupid. Unless you are running three monks, then I think it would be stupid to have prot spirit on the LOD Infuser.
As i noted above i place it on there in a two monk back line. I think you'll find that i adjust this skill selection based on the monk i'm playing with if he is running mending touch i'll run dismiss. he has no self removal i'll use draw. I'll take a moment to reiterate the importance of flexibility.

Quote:
Originally Posted by elektra_lucia
I sure hope some new player doesn't reed this and believe in this nonsense. Don't get me wrong, I understand why you would come to this conclusion. I would think it too if I was busy glyphing my spirit bonds and missing the spikes :>.
If you have played the current Rit spike you'd be aware they can kill through a spirit bond and a protective spirit stacked. You must infuse as well to catch the spike. If you've played against an SF spike you'd know that a singe well placed infuse stops the death of the target. If you have played agaisnt the old Blood spike teams you'd be aware that again a single infuse can stop the spike. If you have played against the old ranger spike you'd know they where nerfed cause they where unstoppable , but if you'd played against the new ranger spike you'd know that again one well placed infuse can stop the ranger spike. If you have played against the para spike you'd know that infuse can easily catch their antics. If ever there was a healing skill to combat spike teams infuse was probably it.
Hoppervalley is offline  
Old May 28, 2007, 08:01 PM // 20:01   #7
Academy Page
 
Join Date: May 2007
Profession: W/
Default

I'm pretty fond of Spirit Bond, high health, and a +10 v whatever shield to stop spikes. Works pretty well usually.
Omgopolis is offline  
Old May 28, 2007, 08:27 PM // 20:27   #8
Frost Gate Guardian
 
Join Date: Oct 2006
Default

Quote:
there for awhile we where seeing no healing monks played, it was zb across the board.
The two monk backline consisted of a ZB and a LoD. LoD is healing to me.

Quote:
In a two monk back line ill put prot spirit on one monk and spirit bond on the other.
Who runs a two monk backline without an expel?

Quote:
I don't use GolE before a infuse all the time
Speaks for itself.

Quote:
Which begs the question have you played with GolE or did you just knock it off as a bad skill?
I think GoLE is an excellent skill when used correctly but is only worth it when you cast two 10-energy spells. Using it on 5 energy spells is stupid. You use it on a bar with only two two energy spells... wtf.

Quote:
I'll take a moment to reiterate the importance of flexibility.
Mmmk, get a third monk while we're waiting.

Quote:
If you have played the current Rit spike you'd be aware they can kill through a spirit bond and a protective spirit stacked.
Not really... The Spirit Bond should trigger and negate all the damage...

Quote:
If you've played against an SF spike you'd know that a singe well placed infuse stops the death of the target.
Not at all, the spike is continous until the target is dead usually or they switch after a few casts.

Quote:
If ever there was a healing skill to combat spike teams infuse was probably it.
Spirit bond ftw.
Living Parasite is offline  
Old May 28, 2007, 08:49 PM // 20:49   #9
Ascalonian Squire
 
Join Date: Aug 2006
Default

It's been a few weeks since I last played HA but from what i could tell on a rit spike, Spirit bond was pretty much a wast of 10e. Wielder's strike, the main skill, says it deals an additional ~51 dmg if holding an item. The problem is, like conjure, it counts as 2 dmg sets. A 50 the first time and then another 51, or w/e the 2 dmg values are. this means neither will trigger SB and also renders PS completely useless unless in conjunction with another skill, hence the above comment on SB + PS stack doing nothing, as ps really does no reduction as your target it hit 14 times and sb does nothing b/c non of the hits are above 60 dmg.
Equites is offline  
Old May 28, 2007, 10:55 PM // 22:55   #10
Banned
 
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
Default

Quote:
there for awhile we where seeing no healing monks played, it was zb across the board.
That didn't mean it replaced WoH ><. Why not say it replaced spellbreaker infuse, since that was taken out too? Just happened that having two prots was better at that time (in six man might I add). 8vs8. And stick to 8vs8 because when WoH was used it was 8vs8, and it is currently 8vs8, LOD has moreso replaced WoH and not ZB...

Quote:
The two monk backline consisted of a ZB and a LoD. LoD is healing to me.
This was used but there was actually a time in six man where people would use RC and ZB. Rest of your post I agree with.

Quote:
In a two monk back line ill put prot spirit on one monk and spirit bond on the other.
I get that, I don't agree with doing that. It's not needed.

Quote:
I think GoLE is an excellent skill when used correctly but is only worth it when you cast two 10-energy spells. Using it on 5 energy spells is stupid. You use it on a bar with only two two energy spells... wtf.
The ironic thing, the time you'll REALLY be needing energy is in kill count or multiple team maps... When does channeling work best? You guessed it, kill count or multiple team maps.

Quote:
I don't use GolE before a infuse all the time if it happens to be up when i cast Infuse thats just dandy if not, well i think it's more important i keep people alive than squander a few energy points. Which begs the question have you played with GolE or did you just knock it off as a bad skill?
Cool so your five energy gole for the majority of the time, is used on a five energy heal/prot spell. Interesting.

Yeah I have played with GoLE. Pre-nerf, when I healers booned for Illicit Awakening. I used it in some other teams, I found it nice with healers boon. I did not find it nice on a prot bar. Now it's nerfed and well... Won't really consider it. No offense, but I could use peace and harmony. Sure it may give energy but it won't work as well as channeling for me. I get 4 (easily) energy everytime I cast channeling. I usually get more. I spam prot spells, not to waste energy but with channeling and rof, I get more energy than I put out a lot of the time.

Quote:
but if you'd played against the new ranger spike you'd know that again one well placed infuse can stop the ranger spike. If you have played against the para spike you'd know that infuse can easily catch their antics.
Spirit bond does heal for some of the current rt spikes. The tactics arn't much different for facing it than before. Interupt stuff :>.

The current ranger spike or paraspike? I catch their spikes with heal seed, less energy (don't need to be healed when you use it), heals the team. Says how bad people are now, though.

The previous ranger spike. Like when iA got rank3 from it? We had boon prots then, and I prefered boon protting against a ranger spike. Mend condition and rof. :>.

Quote:
As i noted above i place it on there in a two monk back line. I think you'll find that i adjust this skill selection based on the monk i'm playing with if he is running mending touch i'll run dismiss. he has no self removal i'll use draw. I'll take a moment to reiterate the importance of flexibility.
I found this in the other thread

Quote:
I'd also like to note that i do find the draw conditions RC synergy quite useful but i find that it is a bit overkill when RC as i noted above does a good job both as spot removal and mass removal.
Finally...

Quote:
Wielder's strike, the main skill, says it deals an additional ~51 dmg if holding an item.
Nah. If under the effects of a weapon spell. Also, it counts as one ammount of damage. So spirit bond does work with it. I just tested. You could have tested yourself.

Sounds to me like people are getting gazed =P.

Last edited by elektra_lucia; May 28, 2007 at 11:34 PM // 23:34..
elektra_lucia is offline  
Old May 28, 2007, 11:35 PM // 23:35   #11
Academy Page
 
Hoppervalley's Avatar
 
Join Date: May 2007
Location: New Mexico
Guild: Broken Infinity
Profession: Me/
Default

Quote:
Originally Posted by elektra_lucia

The ironic thing, the time you'll REALLY be needing energy is in kill count or multiple team maps... When does channeling work best? You guessed it, kill count or multiple team maps.
i can assure you i have no energy problems on those maps as well.

Quote:
Originally Posted by elektra_lucia
Cool so your five energy gole for the majority of the time, is used on a five energy heal/prot spell. Interesting.
Yep, you are aware it triggers on the next two spells right? and ill note again that you can cast with zero energy if you have glyph up.


Quote:
Originally Posted by elektra_lucia
Yeah I have played with GoLE. Pre-nerf, when I healers booned for Illicit Awakening. I used it in some other teams, I found it nice with healers boon. I did not find it nice on a prot bar. Now it's nerfed and well... Won't really consider it. No offense, but I could use peace and harmony. Sure it may give energy but it won't work as well as channeling for me. I get 4 (easily) energy everytime I cast channeling. I usually get more. I spam prot spells, not to waste energy but with channeling and rof, I get more energy than I put out a lot of the time.
I'm still of the opinion that a build that promotes spamming spells in the front line is fundamentally bad.
Quote:
Originally Posted by elektra_lucia
The current ranger spike or paraspike? I catch their spikes with heal seed, less energy (don't need to be healed when you use it), heals the team. Says how bad people are now, though.
i agree people are rather bad at spikes at the moment

Quote:
Originally Posted by elektra_lucia
The previous ranger spike. Like when iA got rank3 from it? We had boon prots then, and I prefered boon protting against a ranger spike. Mend condition and rof. :>.
No no old school ranger spike way back in the day when they'd throw on like 12 preparations and go nuts. they made it so you can't have more than one preparation since then.
Hoppervalley is offline  
Old May 28, 2007, 11:44 PM // 23:44   #12
Banned
 
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
Default

Quote:
Yep, you are aware it triggers on the next two spells right? and ill note again that you can cast with zero energy if you have glyph up.
Yep. So if you've used a five energy skill, the chances of you using another five energy skill (with that bar) is pretty high.

Quote:
No no old school ranger spike way back in the day when they'd throw on like 12 preparations and go nuts. they made it so you can't have more than one preparation since then.
Don't remember. Know orders stacked though. Still, the thing you state sounds uninfuseable pretty much. Which makes your earlier point that infuse is the best for saving spikes, moot.

Assassin spike, rt spike (with no gaze), foc spike, icy veins spike, adrenaline spike, sf spike etc etc. I would find a prot more useful.

Last edited by elektra_lucia; May 28, 2007 at 11:47 PM // 23:47..
elektra_lucia is offline  
Old May 28, 2007, 11:51 PM // 23:51   #13
Frost Gate Guardian
 
Join Date: Oct 2006
Default

[QUOTE]i can assure you i have no energy problems on those maps as well.[/QOUTE]

It's hard to heal dead allies.

Quote:
I'm still of the opinion that a build that promotes spamming spells in the front line is fundamentally bad.
Why? The worst part about it is that you're stuck in the back if you need to retreat...
Living Parasite is offline  
Old May 29, 2007, 02:45 AM // 02:45   #14
Wilds Pathfinder
 
LifesRestorer's Avatar
 
Join Date: Feb 2007
Location: London, England
Profession: Mo/
Default

Quote:
Originally Posted by Hoppervalley
If you have played the current Rit spike you'd be aware they can kill through a spirit bond and a protective spirit stacked. You must infuse as well to catch the spike. If you've played against an SF spike you'd know that a singe well placed infuse stops the death of the target. If you have played agaisnt the old Blood spike teams you'd be aware that again a single infuse can stop the spike. If you have played against the old ranger spike you'd know they where nerfed cause they where unstoppable , but if you'd played against the new ranger spike you'd know that again one well placed infuse can stop the ranger spike. If you have played against the para spike you'd know that infuse can easily catch their antics. If ever there was a healing skill to combat spike teams infuse was probably it.
This defies logic

This can also be achieved with Spirit Bond

SoD anyone?

only thing i agree with you on is that Infuse is the only way to catch a Bspike.
LifesRestorer is offline  
Old May 30, 2007, 05:44 PM // 17:44   #15
Academy Page
 
Hoppervalley's Avatar
 
Join Date: May 2007
Location: New Mexico
Guild: Broken Infinity
Profession: Me/
Default

Quote:
Originally Posted by LifesRestorer
This defies logic

This can also be achieved with Spirit Bond

SoD anyone?

only thing i agree with you on is that Infuse is the only way to catch a Bspike.
I'm not neglecting spirit bond or protective spirit I'm just saying I'm a great fan of using Infuse in a variety of different ways.
Hoppervalley is offline  
Old Jun 02, 2007, 06:23 PM // 18:23   #16
Banned
 
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
Default

Me too. You should wear vamp weapon, sac yourself with infuse.

Minion > You.
elektra_lucia is offline  
Old Jun 02, 2007, 06:26 PM // 18:26   #17
Jungle Guide
 
Join Date: Jul 2006
Default

gole+signet of rejuvenation is retarded on an LoD. Channeling. Period.
Gimme Money Plzkthx is offline  
Old Jun 02, 2007, 08:17 PM // 20:17   #18
Academy Page
 
Hoppervalley's Avatar
 
Join Date: May 2007
Location: New Mexico
Guild: Broken Infinity
Profession: Me/
Default

Please describe to me in detail why you would want to use channeling. Covering it's high and low points.
Hoppervalley is offline  
Old Jun 02, 2007, 08:46 PM // 20:46   #19
Banned
 
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
Default

As I found him out to be a liar, and he pulled that one off as 'humour'.

I'll assume this time he's doing the same (taking into consideration how much he stressed he did not want a GoLE vs Channeling argument).

You might want to re-direct yourself to the channeling argument. Though that was made pre-nerf . Pre-8man.

Just to wind you up (as you said you didn't want an argument about channeling). How's this:

It's better energy management. E.G. Gives you more energy.
elektra_lucia is offline  
Old Jun 02, 2007, 08:52 PM // 20:52   #20
Academy Page
 
Hoppervalley's Avatar
 
Join Date: May 2007
Location: New Mexico
Guild: Broken Infinity
Profession: Me/
Default

I found it funny but i guess the guy getting spoon feed the BS and not realizing it was a joke to the other guy would be upset.

I didn't want to turn this into a channeling vs. gole argument but you seem incapable of bringing up any other points.

Anywho, you would need more energy if you weren't having energy problems why?

What i'm saying is convince me i should dedicate points to inspiration to get channeling when i'm not having any energy problems.

Last edited by Hoppervalley; Jun 02, 2007 at 08:55 PM // 20:55..
Hoppervalley is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:35 PM // 15:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("